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- All games
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- Skyrim Cut Content Restoration
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Version
2.0.1
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Created by
RoastGorilla439
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RoastGorilla439
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Tags for this mod
- Gameplay
- Lore-Friendly
- English
- Quests
- Clothing
- Locations - Buildings
- Locations - Caverns
- Locations - World Map
- College of Winterhold
- Xbox One version available
- Description
- Files 4
- Images 13
- Videos 1
- Posts 509
- Bugs 0
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About this mod
This mod restores many pieces of cut content, such as some misc quests, locations, items, NPCs, and two spells. Attempting to both remain faithful to Bethesda’s original vision and the final release of the vanilla game.
- Requirements
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Skyrim's files contain aplethora of randomly cut content including quests, locations, NPCs, spells, and much more. It's also good to keep in mind that things were cut for reasons other than deadlines. For instance, they no longer fit the game's overall vision or they were just genuinelybad. There are a few things I left out for these reasons. Incompatible with Cutting Room Floor Much of this info comes from:tcrf.net
This mod aims to restore a significant part of that content while taking into consideration that a lot has changed between old dev builds and the final release. This means some things may stray slightly from Bethesda's original interpretation. An example of this is Frost-River Farm. When Bethesda cut the farm, they replaced it with a dragon mound and reused the NPCs in the Missing Apprentices quest. So, in order to replicate it in the original location I had to integrate it with the dragon mound in a way that makes sense. That being, when it opens off-screen (during Diplomatic Immunity) the farm gets destroyed. And for the NPCs, I had to recreate new ones. Another example is Iron-Tree Mill. The original spot where this was placed is in the middle of a cliff near Ironback Hideout. So I had to move it somewhere else that made more sense.
Finally another example is Hoarfrost Grotto. This cave was originally two small rooms with a direct sightline to the boss room, which is bad dungeon design according to Bethesda. So I changed the layout to be more in keeping with the finished dungeons. I generally try to avoid taking liberties such as that one if I can avoid it.
That said, this mod should be quite accurate to the original content.
Locations
- Bear’s Cave Mill: South of Pinewatch in its original spot before it was cut.
- Iron-Tree Mill: I had to move this as it looks like Bethesda reworked the heightmap at the location’s original spot (probably why it was cut in the first place) You can find it on the coast near the border with High Rock. It was originally supposed to be near where Ironback Hideout is now.
- Barleydark Farm: Farm near the puzzle pillars in Whiterun Hold restored at the original spot.
- Frost-River Farm: Restored in its original spot east of the Solitude Sawmill. Except it looks like after Bethesda removed the farm, they replaced it with a dragon mound. So I made the decision that when the dragon mound opens, the farm gets burned down :(. Bethesda never intended this to happen but I figured it makes more sense than having nobody at the farm acknowledge the fact the mound opened. The mound opens off-screen during 'Diplomatic Immunity'. But the dragon is long gone by the time you get there.
- Castle Dour Tower: Restores access to General Tullius’ private tower where you can also get a cool view of Solitude.
- Dark Chasm:A small unremarkable cave that was supposed to appear in the Soul Carin(added in v1.2)
- Hoarfrost Grotto:A small ice cave home to a frost atronach. I've adjusted the layout a bit to be consistent with Bethesda's finished ice caves and added a necromancer to explain the atronach.I took more liberty with this one as the original was very unfinished (v1.3)
- Riverwatch:A small snowy wolf den that was supposed to appear between Kynesgrove and Windhelm. Not much was known about this place until I saw some screenshots of the original and recreated it. It's almost an exact replica of the original. (v1.3.4)
- Uglarz' Hut:Not actually cut content, this place is a made up location that's necessary for FreeFormNarzulburWifeQuest to make sense.(v2.0)
- Restored a POI that was supposed to appear in the Whiterun tundra which involves a werewolf in a cage.(v2.0)
Quests
- Filling Soul Gems:Sergiusneeds you to help fill a grand soul gem for him (repeatable) (added in v1.3.2)
- Rogue Wizard:Tolfdir would like you to "Take care of" a wizard who's been wrecking havok, it's quite possible that said mage felt the effects of the Eye closing. (Repeatable radiant quest which starts after you finish 'The Eye of Magnus') According to the Prima guide this quest isn't supposed to have a reward (added in v1.2)
- Supply Line (Misc quest): Ulren wants you to deliver some of his ‘Soon to be famous” Frost-River mead to various taverns in Skyrim. (Spoiler: it doesn’t become famous) Ulren dies once Frost-River Farm is burned down so you won't be able to get the quest at that point
- Missing Apprentices (Misc quest): Phinis has been wondering what happened to four college apprentices: Rundi, Borvir, Ilas-Tei, and Yisra. This quest starts without quest markers since Phinis is unable to give directions as he’s unsure where they are. (This quest is not related to the other four apprentices or the dremora in The Midden in any way, that’s a whole separate story)
The dialogue to start this quest opens up once you listen to Phinis' lecture on college policy (lectures are held at around 2 pm every day)- FreeFormNarzulburWifeQuest:Chief Mauhulak is looking for a wife and only YOU can help him.(v2.0)
- Runil's Dark past:Not really a quest, but uses a quest so it can run. You can now learn about Runil's past.(v2.0)
Items
NPCs
Spells
Scenes
Misc
- Castle Karstaag map marker: The map marker that was originally supposed to be used at Castle Karstaag has been restored.
- Pinewood Grove map marker:Adds a map marker for an area referredto as Pinewood Grove in the ck. This is actually the plot of land that you build Lakeview Manor on so when you buy the plot of land the marker gets disabled since you're destroyingthe grove.(added in v1.2)
- Solstheim Mudcrabs: Added some of the unused Solstheim mudcrabs which are covered in ash (added in v1.2)
- Windhelm & Dawnstar Dock markers:Re-enabled the disabled dock markers added to Windhelm and Dawnstar by Dawnguard (added in v1.3.2)
- EEC NPCS:Restored the original names for the otherwise generic npcs in the East Empire Company warehouse in Solitude. (v1.3.4)
- Both unused spiders from the Dragonborn DLCv1.4
- Telvanni Banner at Tel Mithrynv1.4
- Added the scorpion trap which was intended for the Forgotten Vale. (v2.0)
- Staff of Fire Rune, Frost Rune, and Shock Rune.(v2.0)
- Re-enabled some dialogue for Barbas.(v2.0)
I've also released Granite Hill - Cut Content Restorationwhich isn't included in this mod
I also recommendExalderan'scut content mods for content not included here.